Posts tagged ‘johnstone’

February 10, 2018

The Nameless Grimoire

is finally available in print!

The Nameless Grimoire is a supplement for The Nightmares Underneath (and other old school fantasy role-playing games) that covers all things magical, including:

  • 9 new character types: Avatar, Battle Wizard, Blood Caster, Chaos Mage, Druid, Mystic, Shadowsneak, Spellslinger, and Witch.
  • A new random equipment table for wizards and spellcasting characters.
  • More example magic items.
  • Rules for divine patrons and six example patrons covering all 5 alignments: Asklepios the Healer, the Crawling Chaos, the Dreamer in the Deep, Mog-Mnogoth the Opener of Ways, Sacred Geometry, and Yuhannah the Revealer.
  • 666 spells and dozens of variations, arranged in 33 spell schools (with simple guidelines for specialist caster), as well as a single d1000 table.
  • A short bestiary of new monsters mentioned in the spells, including demons, elementals, golems, and several types of supernatural reptiles.
  • Random spell name tables and random wizard name tables.
  • Cover by George Cotronis, and additional interior art by Nate Marcel.

The Nameless Grimoire includes all the spellcasting rules from The Nightmares Underneath core rulebook, so you can use these rules with other games. Though this book is written for The Nightmares Underneath, you don’t need to be playing that game to use them.

The pdf is Digest sized pages, 5.5 x 8.5 inches, while the print version is US Trade sized, 6 x 9 inches.

SEE A 47-PAGE PREVIEW OF THE BOOK HERE.

Softcovers and hardcovers with white pages, and the pdf version, are all available at DriveThruRPG.

At Lulu, you can find softcovers with cream-coloured pages and dustjacket hardcovers, also with cream-coloured pages.

November 28, 2017

Dungeon Full of Monsters

Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games.

The Dungeon is Modular
The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself.

And Full of Monsters
The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other.

Specific conversion guidelines for The Nightmares Underneath are also provided.

Dungeon Full of Monsters was written by Johnstone Metzger and illustrated by Nathan Jones.

The digital pdf is Letter sized 5.5 by 8.5 inches, 352 pages, and also comes with a file containing only the dungeon maps, and a file containing only the monster illustrations. The print version is US Trade sized 6 x 9 inches, 352 pages, and is available in both softcover and hardcover.

Buy it at DriveThruRPG.

December 29, 2016

The Metamorphica Revised

meta_rev_picSo I finally took the time to re-do the Metamorphica and make it better, which is something I’ve been wanting to do for a while now. The giant mutations list is still the main attraction, but there’s a few more mutations now and some have been significantly re-written in order to be better. The campaign types each have their own section now, and each have new tables and new procedures, especially the section on making demons.

I have also added a substantial new section called the Ficto-Technica, which is devoted to creating scientific and magical devices. I had originally intended this to be a second, companion book, but it never got large enough, so now it is part of The Metamorphica Revised.

There’s more stuff than that, too. A longer list can be found in my last post about The Metamorphica. In short: everything you like about the original is better in the revised edition.

The Metamorphica Revised can be found at DriveThruRPG for US$10 in pdf or US$20 for print and pdf together. The pdf is 5.5 x 8.5 Digest size, the print is 6 x 9 US Trade size.

The Metamorphica Revised is available from Lulu in both softcover for US$20, and in hardcover for US$30. The hardcover has a black linen cover, a dustjacket, and lies flat the table for easy reference during play. Both versions are 6 x 9 US Trade size.

The classic edition of the Metamorphica is still free to download and will remain available indefinitely (even though I don’t like it anymore and never want to see it again). Please help yourself.

August 17, 2016

Battle Between the Worlds Actual Play

The Ogre Plays Games podcast has posted part 1 of an actual play of Battle Between the Worlds. It clocks in at about 90 minutes, and includes character creation and bonds and stuff at the beginning. Part 2, yet to be released, will include the exciting conclusion to the hijinks on Mars, and a short interview with myself.

Link:
Ogres Plays Games Episode 07: Battle Between the Worlds Part One!

June 27, 2016

Space Wurm vs. Moonicorn video


Space Wurm vs. Moonicorn blog post.

June 10, 2016

Space Wurm vs. Moonicorn

A4_SWvsM_coverpicThree years ago, my buddy Jackson Tegu asked me to write a stretch goal for his Second Skins kickstarter. Based on two of those skins, the Wyrm and the Unicorn of course, I had an idea: combine Jackson’s ideas with Adventures on Dungeon Planet and make a campaign supplement for Dungeon World. From the very beginning it was an overambitious rpg monstrosity, and then I decided to add one-shot rules. And now it’s finished.

Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with well over a hundred illustrations, including fantastic art by Chiara Di Francia, George Cotronis, Iolanda Zanfardino, Jakub Rebelka, James Fenner, Jon Cairns, Nate Marcel, and Taylor Winder.

Featuring six new Dungeon World character classes…

  • Space Wurm, the most important person in the galaxy, bar none. And yet, there is more that lies outside your power than within it. Will you conquer the universe, or see it fall before your foes?
  • Moonicorn, a rebel and a revolutionary. Those who despise your integrity are out there hunting for you. Can you make your dreams a reality, or will you have to watch it all come crashing down?
  • The Lover, the third point of a romantic triangle with Space Wurm and Moonicorn. Is this what true love is, or just a fleeting dream?
  • The Mogul, a master of industry. You’re not the boss of everything, but you’re the boss of your thing.
  • The Other, a visitor from far away. Can you find a place in this new world, or will you just lose your heart again?
  • The Spy, a double agent, a saboteur, a wolf in sheep’s clothing. Does anyone knows where your true allegiance lies? Do you?

…and seven fronts, with four dangers each, for the GM to create the world and their antagonists from: aliens, cybernetics, the Imperial throne, interstellar travel, religion, the secret police, and the spice. Each game has three fronts that must be defeated in order to win. Who will reach their goal first and secure the future they are fighting for, Space Wurm or Moonicorn?

Space Wurm and Moonicorn are rivals, fighting over the future of galactic civilization. Will they let the universe crumble around them while they duke it out? Will they band together against the outside forces trying to ruin everything? Which one will betray the other first, in order to secure the future they believe in?

The other PCs move between them, choosing sides or not, trying to mediate and reach consensus, or feeding the flames so they can watch it all burn. But neither Space Wurm nor Moonicorn can succeed alone. In order to win, they need the support of the other PCs. What will they do to win their loyalty? What—and who—will they sacrifice in order to come out on top?

Space Wurm vs. Moonicorn moves Dungeon World away from typical adventuring parties and us-against-the-dungeon situations, in favour of more intrigue, more politics, and more interpersonal conflict between the PCs. You’ll need your laser swords to defeat the alien invaders, but you’ll need something more to win over their hearts and minds. Each of the new character classes are there to promote narratives of interpersonal drama, political intrigue, and social change. They give the players reasons to experience the shifting allegiances of competing rivals, to win each other over and then turn against each other, again and again.

It’s still Dungeon World, just with an expanded pallette, and more dimensions to explore.

DSC00161If you can’t commit to a long-term campaign, fear not! There are quick play rules for running one shot games of Space Wurm vs. Moonicorn, in the same style as Battle Between the Worlds. Quick play versions of the six Dungeon World character classes are joined by seven more classes: the Alien Queen, the Creature from the Ghoul Star, This Planet’s Messiah, the Serpent Princess, Space Ghost, the Star Vampire, and the Void Rat. Or use the characters from Battle Between the Worlds, these rules are fully compatible.

The print version is 6×9 US Trade size, for both hardcover and softcover.

The PDF is 5.5×8.5 digest size, and includes character sheets and a version of the book with black text on white pages for ease of printing.

Preview!

CLICK HERE to view a 53-page preview of the book, which includes the Table of Contents, the Space Wurm class, the introduction to the Interstellar Transport chapter and 2 of its dangers (Disease Control and Space Madness), as well as two dangers from other fronts chapters.

Purchase!

Buy it from DriveThruRPG at this link right here.
You can also buy a softcover version from Lulu, but because of their full-colour print costs, you will need a discount code to make it even close to price-competitive.

April 25, 2014

DW2: Island of Fire Mountain

At long last, both the DW and the River Knife series of adventure modules are complete trilogies.

Island of Fire MountainA small island in the South Seas. A lone fort plagued by cannibal hordes and a race of monsters. A ship, wrecked on the rocks of the far shore, missing all its crew and passengers. An ancient city that stands in ruins, guarded by the very elements themselves, and rumoured to be full of ghosts. All this and more lie waiting for a band of intrepid adventurers. Will they bring peace and prosperity to the island, or merely line their pockets? Will they discover the secret of the lost city of Kuna Lii, or will they leave the entire world in ruins in the attempt? Come ashore, and find out for yourself!

What size is this book?
It’s 102 pages, black and white, 6×9 in print, 5.5×8.5 in pdf.

What do you get with this book?

  • Inside this adventure module, you will find:
  • A complete island, with numerous warring factions and a ruined city.
  • New monsters, characters, and magical items to vex or aid the PCs.
  • Customized starting procedures and advice about asking the players questions that contribute to the setting, while keeping the island a mysterious place for them to explore.
  • A new base class: the Elementalist.
  • Cover art by Robert Scott, from the Prismatic Art Collection.
  • Fantastic interior art by Nate Marcel and Tony Dowler.

Where do you get this book?
You can buy Island of Fire Mountain in print and pdf from DriveThruRPG, for $15. Or $7 if you only want the pdf.
You can also buy the print version by itself from Lulu for $15.

December 28, 2013

DW3 Ghostwood Haunts

Before the year comes to an end, here is a new book! Ghostwood Haunts is an introductory adventure module for the Dungeon World fantasy role-playing game. This is the sequel to DW1 Lair of the Unknown.

DW3 Ghostwood HauntsWhat’s the adventure about?
In the midst of the Ghostwood, the village of Knifesbridge holds a mere few thousand souls, but trouble enough for all. A gang of bandits preys upon the local road traffic, drug addiction spreads through sleepy village streets, and corruption at the heart of municipal politics stymies all attempts to restore law and order. Worse yet, a dead witch’s ghost seeks vengeance, and a demon waits to walk once more beneath the Ghostwood’s leaves. At the crossroads between these fronts lies and old, abandoned tower, and the secrets buried beneath it will tear this village apart.

What’s it look like?
It’s 138 pages, black and white, 6×9 in print, 5.5×8.5 in pdf.

What do you get with this book?
Inside this adventure module you will find:

  • Two complete fronts with three dangers each.
  • NPCs for each of these six dangers, plus more to populate Knifesbridge.
  • Suggested and optional scenes that further the villains evil scenes.
  • Crime, political corruption, and drug addiction.
  • Ghosts, witches, and a demon.
  • Maps of important locations.
  • Three new compendium classes: the Bounty Hunter, the Drug Addict, and the Infernalist.
  • One new base class: the Magnate.

Why is DW3 the sequel to DW1, Johnstone?
That’s a good question, Johnstone! It’s because DW2 isn’t finished yet. Look for that one in March or something. [Update: DW 2 Island of Fire Mountain is done.]

Where can you get it?
The pdf is available at DriveThruRPG for US$7 in pdf, and $15 for both print and pdf.
Andthere is a print option at Lulu (with no pdf) for US$15.

July 22, 2013

Adventures on Dungeon Planet moves to DriveThruRPG

Adventures on Dungeon Planet is now available from DriveThruRPG.

You can buy it in pdf and/or print right here.

The pdf now comes with all the character sheets, so you don’t have to come back here and get them. The book is printed on white paper and there may be thin white borders around some of the pictures because it does not have full bleed.

You can still buy the print version from Lulu. They print on creme paper and produce what I consider to be a superior book, although I can’t guarantee what they send to you is exactly the same as what they send to me. I care about the difference in quality, but enough other people told me it was not as big a deal as I thought that I decided to switch. Lulu’s storefront is terrible and DriveThruRPG’s is not. So there it is, and soon there will be more.

June 18, 2013

The Metamorphica switches to DriveThruRPG

The Metamorphica is now available from DriveThruRPG. The pdf is still free, but now it is pay what you want, HERE.

The print version will also be available from DriveThruRPG at some point in the future, probably next month. The print version is now available from DriveThruRPG here. And you can still buy a softcover copy from Lulu. The quality is about the same. The pdf is no longer available through Lulu or direct link. Please get it from DriveThruRPG, it is still free. If you find it useful or entertaining, please consider spending a few dollars on it.

Also, I fixed the typos.