The Ogre Plays Games podcast has posted part 1 of an actual play of Battle Between the Worlds. It clocks in at about 90 minutes, and includes character creation and bonds and stuff at the beginning. Part 2, yet to be released, will include the exciting conclusion to the hijinks on Mars, and a short interview with myself.
Three years ago, my buddy Jackson Tegu asked me to write a stretch goal for his Second Skins kickstarter. Based on two of those skins, the Wyrm and the Unicorn of course, I had an idea: combine Jackson’s ideas with Adventures on Dungeon Planet and make a campaign supplement for Dungeon World. From the very beginning it was an overambitious rpg monstrosity, and then I decided to add one-shot rules. And now it’s finished.
Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with well over a hundred illustrations, including fantastic art by Chiara Di Francia, George Cotronis, Iolanda Zanfardino, Jakub Rebelka, James Fenner, Jon Cairns, Nate Marcel, and Taylor Winder.
Featuring six new Dungeon World character classes…
- Space Wurm, the most important person in the galaxy, bar none. And yet, there is more that lies outside your power than within it. Will you conquer the universe, or see it fall before your foes?
- Moonicorn, a rebel and a revolutionary. Those who despise your integrity are out there hunting for you. Can you make your dreams a reality, or will you have to watch it all come crashing down?
- The Lover, the third point of a romantic triangle with Space Wurm and Moonicorn. Is this what true love is, or just a fleeting dream?
- The Mogul, a master of industry. You’re not the boss of everything, but you’re the boss of your thing.
- The Other, a visitor from far away. Can you find a place in this new world, or will you just lose your heart again?
- The Spy, a double agent, a saboteur, a wolf in sheep’s clothing. Does anyone knows where your true allegiance lies? Do you?
…and seven fronts, with four dangers each, for the GM to create the world and their antagonists from: aliens, cybernetics, the Imperial throne, interstellar travel, religion, the secret police, and the spice. Each game has three fronts that must be defeated in order to win. Who will reach their goal first and secure the future they are fighting for, Space Wurm or Moonicorn?
Space Wurm and Moonicorn are rivals, fighting over the future of galactic civilization. Will they let the universe crumble around them while they duke it out? Will they band together against the outside forces trying to ruin everything? Which one will betray the other first, in order to secure the future they believe in?
The other PCs move between them, choosing sides or not, trying to mediate and reach consensus, or feeding the flames so they can watch it all burn. But neither Space Wurm nor Moonicorn can succeed alone. In order to win, they need the support of the other PCs. What will they do to win their loyalty? What—and who—will they sacrifice in order to come out on top?
Space Wurm vs. Moonicorn moves Dungeon World away from typical adventuring parties and us-against-the-dungeon situations, in favour of more intrigue, more politics, and more interpersonal conflict between the PCs. You’ll need your laser swords to defeat the alien invaders, but you’ll need something more to win over their hearts and minds. Each of the new character classes are there to promote narratives of interpersonal drama, political intrigue, and social change. They give the players reasons to experience the shifting allegiances of competing rivals, to win each other over and then turn against each other, again and again.
It’s still Dungeon World, just with an expanded pallette, and more dimensions to explore.
If you can’t commit to a long-term campaign, fear not! There are quick play rules for running one shot games of Space Wurm vs. Moonicorn, in the same style as Battle Between the Worlds. Quick play versions of the six Dungeon World character classes are joined by seven more classes: the Alien Queen, the Creature from the Ghoul Star, This Planet’s Messiah, the Serpent Princess, Space Ghost, the Star Vampire, and the Void Rat. Or use the characters from Battle Between the Worlds, these rules are fully compatible.
The print version is 6×9 US Trade size, for both hardcover and softcover.
The PDF is 5.5×8.5 digest size, and includes character sheets and a version of the book with black text on white pages for ease of printing.
CLICK HERE to view a 53-page preview of the book, which includes the Table of Contents, the Space Wurm class, the introduction to the Interstellar Transport chapter and 2 of its dangers (Disease Control and Space Madness), as well as two dangers from other fronts chapters.
Buy it from DriveThruRPG at this link right here.
You can also buy a softcover version from Lulu, but because of their full-colour print costs, you will need a discount code to make it even close to price-competitive.
At long last, both the DW and the River Knife series of adventure modules are complete trilogies.
A small island in the South Seas. A lone fort plagued by cannibal hordes and a race of monsters. A ship, wrecked on the rocks of the far shore, missing all its crew and passengers. An ancient city that stands in ruins, guarded by the very elements themselves, and rumoured to be full of ghosts. All this and more lie waiting for a band of intrepid adventurers. Will they bring peace and prosperity to the island, or merely line their pockets? Will they discover the secret of the lost city of Kuna Lii, or will they leave the entire world in ruins in the attempt? Come ashore, and find out for yourself!
What size is this book?
It’s 102 pages, black and white, 6×9 in print, 5.5×8.5 in pdf.
What do you get with this book?
- Inside this adventure module, you will find:
- A complete island, with numerous warring factions and a ruined city.
- New monsters, characters, and magical items to vex or aid the PCs.
- Customized starting procedures and advice about asking the players questions that contribute to the setting, while keeping the island a mysterious place for them to explore.
- A new base class: the Elementalist.
- Cover art by Robert Scott, from the Prismatic Art Collection.
- Fantastic interior art by Nate Marcel and Tony Dowler.
Where do you get this book?
You can buy Island of Fire Mountain in print and pdf from DriveThruRPG, for
$15. Or $7 if you only want the pdf.
You can also buy the print version by itself from Lulu for
Before the year comes to an end, here is a new book! Ghostwood Haunts is an introductory adventure module for the Dungeon World fantasy role-playing game. This is the sequel to DW1 Lair of the Unknown.
What’s the adventure about?
In the midst of the Ghostwood, the village of Knifesbridge holds a mere few thousand souls, but trouble enough for all. A gang of bandits preys upon the local road traffic, drug addiction spreads through sleepy village streets, and corruption at the heart of municipal politics stymies all attempts to restore law and order. Worse yet, a dead witch’s ghost seeks vengeance, and a demon waits to walk once more beneath the Ghostwood’s leaves. At the crossroads between these fronts lies and old, abandoned tower, and the secrets buried beneath it will tear this village apart.
What’s it look like?
It’s 138 pages, black and white, 6×9 in print, 5.5×8.5 in pdf.
What do you get with this book?
Inside this adventure module you will find:
- Two complete fronts with three dangers each.
- NPCs for each of these six dangers, plus more to populate Knifesbridge.
- Suggested and optional scenes that further the villains evil scenes.
- Crime, political corruption, and drug addiction.
- Ghosts, witches, and a demon.
- Maps of important locations.
- Three new compendium classes: the Bounty Hunter, the Drug Addict, and the Infernalist.
- One new base class: the Magnate.
Why is DW3 the sequel to DW1, Johnstone?
That’s a good question, Johnstone! It’s because DW2 isn’t finished yet. Look for that one in March or something. [Update: DW 2 Island of Fire Mountain is done.]
I did a Q&A on the #rpgnet IRC channel, mostly talking about Adventures on Dungeon Planet.
You can see the log of the whole thing at the Hardboiled GMshoe’s Office.
Since I put Adventures on Dungeon Planet up for sale in March, the end of August marks the first six calendar months of me being a “professional” game design studio. These are my sales numbers so far (“print” includes bundled sales):
56 Dungeon Planet print
31 Dungeon Planet pdf
53 Dungeon Planet print
61 Dungeon Planet pdf
42 Dungeon Planet print
33 Dungeon Planet pdf
11 Dungeon Planet print
28 Dungeon Planet pdf
16 Dungeon Planet print
21 Dungeon Planet pdf
10 Lair print
44 Lair pdf
8 Dungeon Planet print
24 Dungeon Planet pdf
7 Knives print
23 Knives pdf
9 Lair print
27 Lair pdf
– From selling games, I’m basically pulling in half of a minimum wage salary right now. The end of September will mark the end of a full year of what roughly amounts to a full-time job designing rpgs (not that I actually keep track of my hours).
– If you want to at least try to compare all this with the DW-related kickstarter projects, compressing these six months of Dungeon Planet into similar figures gets us 384 backers with a total raised of something like $6,500-7,500, depending on how much I would be gouging people for shipping. You can probably use this comparison as an argument in favour of Kickstarter as a marketing platform.
– My marketing strategy is pretty crap, not gonna lie. It currently consists of little more than g+, SG, and “continue releasing books.” That third one takes up a lot of my time, though. You’d think that given the low sales of RK1 Knives in the Dark, I’d give up on that series altogether, but no, I’m doing more. They’re quality, so hopefully they’ll pay off at some point.
Adventures on Dungeon Planet is now available from DriveThruRPG.
The pdf now comes with all the character sheets, so you don’t have to come back here and get them. The book is printed on white paper and there may be thin white borders around some of the pictures because it does not have full bleed.
You can still buy the print version from Lulu. They print on creme paper and produce what I consider to be a superior book, although I can’t guarantee what they send to you is exactly the same as what they send to me. I care about the difference in quality, but enough other people told me it was not as big a deal as I thought that I decided to switch. Lulu’s storefront is terrible and DriveThruRPG’s is not. So there it is, and soon there will be more.
I have a new book out: Adventures on Dungeon Planet.
You may know me from my previous work, which includes: The Metamorphica, Heralds of Hell, World of Algol, Sexy Deadly, the tables on page 14 of Dark Heart of the Dreamer, and a few other things, like my semi-regular gaming group Red Box Vancouver. But never mind that stuff right now.
Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game Dungeon World. It has all sorts of cool stuff in it:
* Four new character classes: the Earthling, the Engine of Destruction, the Mutant, and the Technician.
* Three new PC races: aliens, androids, and white apes.
* Four new compendium classes: the Alien, the Scientist, the Sniper, and the Visitor.
* Futuristic gadgets, special equipment, and robots.
* New rules for spaceships.
* New dangers and two example fronts that use them.
* Procedures for creating alien planets and cultures.
* More than 30 new science fantasy monsters.
It is also full of really old pulp science fiction art from the early part of the 20th century!
And a few pieces from the Prismatic Art Collection.
Adventures on Dungeon Planet is now available from DriveThruRPG. The pdf is still $8 and the print+pdf is still $20, but now the pdf comes with the character sheets so you don’t need to come here to get them. DriveThruRPG prints on white pages and does not have full bleed, so there may be a thin white border on some of the pages with illustrations. The Lulu print version is still available, but the pdf is no longer available through them. It has creme pages that are slightly thicker and the copies I receive are slightly better quality, in my opinion.
If you have any questions, please ask.
If you have any problems purchasing Adventures on Dungeon Planet, contact me at johnstone (dot) metzger (at) the gmail address.
Some more pictures:
Also, please note:
If you buy just the pdf and later on you want to get yourself a print copy because you like it so much, but you don’t want to pay for the pdf twice, get in touch with me at johnstone (dot) metzger at the gmail thing and I will set you up with a discounted version of the softcover that doesn’t come with a pdf, so you can have them both for the same price as everybody else.