Posts tagged ‘The Nightmares Underneath’

March 2, 2017

The Nightmares Underneath Powered by the Apocalypse

tnu_pbta_picI wrote a short supplement for The Nightmares Underneath that has Powered by the Apocalypse rules for players to use, for those of you who prefer that style over the old school D&D-ish rules. It is called A World Full of Nightmares, and it includes:

  • a set of basic moves;
  • new rules for harm and disposition, experience, and money that are more like Apocalypse World;
  • simple character classes with simple special abilities (but you can add special moves from Dungeon World or Class Warfare if you like);
  • conversion rules for the nightmares curses;
  • a simple GM section;
  • a new more-narrative-y system for creating incursions that you need a deck of cards for.

A World Full of Nightmares is now included in the full pdf version of The Nightmares Underneath. If you have already purchased it, simply download the new updated zip file. A staple-bound print version of A World Full of Nightmares is available from Lulu for US$10.

January 19, 2017

City of Poison: A Free Adventure for The Nightmares Underneath

city_of_print_picIn the city of Neth, the painter Bashir al-Barati has not been seen for several days. His house is said to be haunted, as is the abandoned market that lies beneath it. Will a party of brave adventurers destroy the nightmare incursions before they spread further, or will the city fall to corruption?

City of Poison is a free adventure for The Nightmares Underneath. It contains two Level 1 lairs and one Level 2 lair, a dozen new monsters, a couple of new spells, and illustrations by Nate Marcel.

Download the pdf at DriveThruRPG for free (or pay what you want). A print version is available from Lulu, as a US Trade sized staple-bound booklet.

November 14, 2016

The Nightmares Underneath RPG

tnu_full_coverThe Nightmares Underneath is an old school role-playing game with a strong horror theme, set in a fantasy Middle East where dungeons are invading nightmares intent on the destruction of civilization. In the Kingdoms of Dreams, all is right with the world—except for one thing. Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeon to undermine and destroy society.

The justification for dungeoncrawling in this setting is that adventurers are raiding nightmare incursions, to find the treasure that keeps an incursion anchored to the physical world. Once the treasure is looted, the incursion is destroyed, and the adventurers profit. Individual creatures made of nightmares can be killed, but as long as the incursion exists, it will continue to spawn more. This is reflected by a countdown die, used in addition to encounter checks for wandering monsters.

Basically, I wrote this game in order to incorporate all my favourite house rules into old school D&D, in a setting where I could run any kind of dungeon I wanted to, and incorporate as many horror elements as I like to. Which is usually a lot.

The free version includes the complete text of the game, without the art. The full version of the game, including several different print options, will be available soon.

nu-1Stuff that you might find interesting:

  • Settlement rules including downtime lifestyle, inflation, social institutions you can invest money in, and communities growing to resent adventurers and their crimin’ ways, and even perhaps running them out of town.
  • Hit Points are re-rolled every day, and after resting, and injuries only occur after they run out and your attribute scores start to be reduced.
  • Nightmare curses that afflict characters after they have awful experiences in the dungeon: madness, supernatural restrictions, and even physical changes.
  • Wizards are better at spells, but almost anyone can cast any spell in the book, if they dare.

Purchasing The Nightmares Underneath

The Nightmares Underneath is available at DriveThruRPG for US$15 in pdf, $25 in softcover print and pdf, or $30 in casebound hardcover print and pdf. Both print versions are US Trade sized (6 x 9 inches) and perfect bound, with white pages.
Link to The Nightmares Underneath at DriveThruRPG.

nu-4Print versions of The Nightmares Underneath can also be purchased at Lulu, for $25 in softcover and $35 in hardcover. Both versions are trade sized (6 x 9 inches) and include cream-coloured pages instead of white pages. The Lulu hardcover version includes a black linen cover with a matte finish dustjacket and sewn binding that lies flat (or rather “faux-sewn,” as it’s glue-bound but still flexible, to mimic a sewn binding), making it probably the most attractive and useful print version of all.
Link to Lulu SOFTCOVER.
Link to Lulu DUSTJACKET HARDCOVER.

The free version of the pdf contains the full text of the game without the art.

November 3, 2016

The Nightmares Underneath Free Version

tnu_free_coverThe free version of The Nightmares Underneath is now available at DriveThruRPG.

The Nightmares Underneath is an old school role-playing game with a strong horror theme, set in a fantasy Middle East where dungeons are invading nightmares intent on the destruction of civilization. In the Kingdoms of Dreams, all is right with the world—except for one thing. Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeon to undermine and destroy society.

The justification for dungeoncrawling in this setting is that adventurers are raiding nightmare incursions, to find the treasure that keeps an incursion anchored to the physical world. Once the treasure is looted, the incursion is destroyed, and the adventurers profit. Individual creatures made of nightmares can be killed, but as long as the incursion exists, it will continue to spawn more. This is reflected by a countdown die, used in addition to encounter checks for wandering monsters.

Basically, I wrote this game in order to incorporate all my favourite house rules into old school D&D, in a setting where I could run any kind of dungeon I wanted to, and incorporate as many horror elements as I like to. Which is usually a lot.

The free version includes the complete text of the game, without the art. The full version of the game, including several different print options, will be available soon.

Stuff that you might find interesting:

  • Settlement rules including downtime lifestyle, inflation, social institutions you can invest money in, and communities growing to resent adventurers and their crimin’ ways, and even perhaps running them out of town.
  • Hit Points are re-rolled every day, and after resting, and injuries only occur after they run out and your attribute scores start to be reduced.
  • Nightmare curses that afflict characters after they have awful experiences in the dungeon: madness, supernatural restrictions, and even physical changes.
  • Wizards are better at spells, but almost anyone can cast any spell in the book, if they dare.