These hideous abominations were invented by the archmage Drakdagor as a way to both punish his failure-prone minions and guard his underground storehouses. Once he had transmogrified a minion into a doughy, bluish creature with a blob-like torso that slowly absorbed the minion’s original head, he could add more minions to it and they would meld with the blob. The result was a new creature with multiple limbs and mouths, and a ravenous appetite for intruders. Those minions that failed Drakdagor would often find themselves becoming part of a bluish multitude.
Ultimately, Drakdagor created too many of them and they destroyed him, devouring his flesh and his magic. Those multitudes that ate of their master became magical themselves and have proved to be far longer-lived than the others.
Dungeon World stats:
Amorphous, Construct, Hoarder, Large, Solitary.
Teeth and claws (1d10+2 damage)
Hand, Close, Forceful
Special Qualities: Infectious.
Instinct: Protect the underground storehouse.
- Grab a foe and begin to eat.
- Push and shove a group of foes apart.
- React strangely when touched by magic.
Labyrinth Lord stats:
No. Enc.: 1 (1d6+1)
Movement: 120’ (40’)
Armour Class: Leather & shield
Hit Dice: 2 to 7 (1d6+1)
Attacks: 2 claws and 1 bite
Damage: 1d6 / 1d8
Hoard Class: IV / S (XVII / F)
Art by Nathan Jones.
Text by Johnstone Metzger.
You can find more monsters, with more text and larger pictures, on PATREON.