Archive for ‘Uncategorized’

February 14, 2017

Revised Metamorphica in Print

meta_hc_picAfter wrestling with the print versions for far too long, The Metamorphica Revised is now available in three different print options:
1. Softcover from DriveThruRPG for US$20, and it comes with the pdf so you can skip the part where you have to ask me for it, but the quality is not quite as good as what you get from Lulu, if that matters to you.
2. Softcover from Lulu for US$20.
3. Hardcover from Lulu for US$25. This one comes with a dustjacket and lies flat on the table.
Many apologies for the long wait!

January 27, 2017

Class Warfare Condensed

cwc_pic

After trying out Lulu’s dustjacket hardcover format for The Nightmares Underneath, I went back and tried it with Class Warfare. In doing so, I also ended up completely re-working the layout of the book, and the result is Class Warfare Condensed, a much better and more compact version that squeezes the same book into a mere 330 pages. The text is slightly smaller and there is less white space, and the book lies flat on the table, for ease of reference.

The digital files at DriveThruRPG have already been updated, so if you’ve bought the pdf already, you will be able to download the condensed version (inside the Class Warfare zip file) from your library. If you haven’t bought it already, but do so in the future, you will receive both versions of the pdf.

The print version of Class Warfare Condensed is available via Lulu, for US$30.

January 19, 2017

City of Poison: A Free Adventure for The Nightmares Underneath

city_of_print_picIn the city of Neth, the painter Bashir al-Barati has not been seen for several days. His house is said to be haunted, as is the abandoned market that lies beneath it. Will a party of brave adventurers destroy the nightmare incursions before they spread further, or will the city fall to corruption?

City of Poison is a free adventure for The Nightmares Underneath. It contains two Level 1 lairs and one Level 2 lair, a dozen new monsters, a couple of new spells, and illustrations by Nate Marcel.

Download the pdf at DriveThruRPG for free (or pay what you want). A print version is available from Lulu, as a US Trade sized staple-bound booklet.

December 29, 2016

The Metamorphica Revised

meta_rev_picSo I finally took the time to re-do the Metamorphica and make it better, which is something I’ve been wanting to do for a while now. The giant mutations list is still the main attraction, but there’s a few more mutations now and some have been significantly re-written in order to be better. The campaign types each have their own section now, and each have new tables and new procedures, especially the section on making demons.

I have also added a substantial new section called the Ficto-Technica, which is devoted to creating scientific and magical devices. I had originally intended this to be a second, companion book, but it never got large enough, so now it is part of The Metamorphica Revised.

There’s more stuff than that, too. A longer list can be found in my last post about The Metamorphica. In short: everything you like about the original is better in the revised edition.

The Metamorphica Revised can be found at DriveThruRPG for US$10 in pdf or US$20 for print and pdf together. The pdf is 5.5 x 8.5 Digest size, the print is 6 x 9 US Trade size.

The Metamorphica Revised is available from Lulu in both softcover for US$20, and in hardcover for US$25. The hardcover has a black linen cover, a dustjacket, and lies flat the table for easy reference during play. Both versions are 6 x 9 US Trade size.

The classic edition of the Metamorphica is still free to download and will remain available indefinitely (even though I don’t like it anymore and never want to see it again). Please help yourself.

November 14, 2016

The Nightmares Underneath RPG

tnu_full_coverThe Nightmares Underneath is an old school role-playing game with a strong horror theme, set in a fantasy Middle East where dungeons are invading nightmares intent on the destruction of civilization. In the Kingdoms of Dreams, all is right with the world—except for one thing. Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeon to undermine and destroy society.

The justification for dungeoncrawling in this setting is that adventurers are raiding nightmare incursions, to find the treasure that keeps an incursion anchored to the physical world. Once the treasure is looted, the incursion is destroyed, and the adventurers profit. Individual creatures made of nightmares can be killed, but as long as the incursion exists, it will continue to spawn more. This is reflected by a countdown die, used in addition to encounter checks for wandering monsters.

Basically, I wrote this game in order to incorporate all my favourite house rules into old school D&D, in a setting where I could run any kind of dungeon I wanted to, and incorporate as many horror elements as I like to. Which is usually a lot.

The free version includes the complete text of the game, without the art. The full version of the game, including several different print options, will be available soon.

nu-1Stuff that you might find interesting:

  • Settlement rules including downtime lifestyle, inflation, social institutions you can invest money in, and communities growing to resent adventurers and their crimin’ ways, and even perhaps running them out of town.
  • Hit Points are re-rolled every day, and after resting, and injuries only occur after they run out and your attribute scores start to be reduced.
  • Nightmare curses that afflict characters after they have awful experiences in the dungeon: madness, supernatural restrictions, and even physical changes.
  • Wizards are better at spells, but almost anyone can cast any spell in the book, if they dare.

Purchasing The Nightmares Underneath

The Nightmares Underneath is available at DriveThruRPG for US$15 in pdf, $25 in softcover print and pdf, or $30 in casebound hardcover print and pdf. Both print versions are US Trade sized (6 x 9 inches) and perfect bound, with white pages.
Link to The Nightmares Underneath at DriveThruRPG.

nu-4Print versions of The Nightmares Underneath can also be purchased at Lulu, for $25 in softcover and $35 in hardcover. Both versions are trade sized (6 x 9 inches) and include cream-coloured pages instead of white pages. The Lulu hardcover version includes a black linen cover with a matte finish dustjacket and sewn binding that lies flat (or rather “faux-sewn,” as it’s glue-bound but still flexible, to mimic a sewn binding), making it probably the most attractive and useful print version of all.
Link to Lulu SOFTCOVER.
Link to Lulu DUSTJACKET HARDCOVER.

The free version of the pdf contains the full text of the game without the art.

November 3, 2016

The Nightmares Underneath Free Version

tnu_free_coverThe free version of The Nightmares Underneath is now available at DriveThruRPG.

The Nightmares Underneath is an old school role-playing game with a strong horror theme, set in a fantasy Middle East where dungeons are invading nightmares intent on the destruction of civilization. In the Kingdoms of Dreams, all is right with the world—except for one thing. Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeon to undermine and destroy society.

The justification for dungeoncrawling in this setting is that adventurers are raiding nightmare incursions, to find the treasure that keeps an incursion anchored to the physical world. Once the treasure is looted, the incursion is destroyed, and the adventurers profit. Individual creatures made of nightmares can be killed, but as long as the incursion exists, it will continue to spawn more. This is reflected by a countdown die, used in addition to encounter checks for wandering monsters.

Basically, I wrote this game in order to incorporate all my favourite house rules into old school D&D, in a setting where I could run any kind of dungeon I wanted to, and incorporate as many horror elements as I like to. Which is usually a lot.

The free version includes the complete text of the game, without the art. The full version of the game, including several different print options, will be available soon.

Stuff that you might find interesting:

  • Settlement rules including downtime lifestyle, inflation, social institutions you can invest money in, and communities growing to resent adventurers and their crimin’ ways, and even perhaps running them out of town.
  • Hit Points are re-rolled every day, and after resting, and injuries only occur after they run out and your attribute scores start to be reduced.
  • Nightmare curses that afflict characters after they have awful experiences in the dungeon: madness, supernatural restrictions, and even physical changes.
  • Wizards are better at spells, but almost anyone can cast any spell in the book, if they dare.
October 28, 2016

Revising The Metamorphica

Since I mentioned I was doing a revised version of The Metamorphica a few days ago, people have been asking me about what additions I am making.
So here is a list of major changes:

1. The main mutation table has been tweaked slightly, with a few changes and a few additions. Nothing drastic, mostly just a series of small improvements. I’ve made small improvements to other tables in the book, but I’ll stick to the big additions for the rest of this list.

2. The character types have been folded into the campaign types, which are now each distinct chapters.

3. A random materials table.

4. Some short tables for quickly rolling up a monster’s basic appearance, attack type, defences, and motivations (these are different from mutant hordes and oriented more towards monsters that will see combat).

5. Hyperevolved animals procedures for the post-apocalyptic setting (different from uplifted animals).

6. Some tables for mutant plant societies and motives.

7. A table of specifically post-apocalyptic mutations.

8. A long table of post-apocalyptic junk (for scavenging and equipping purposes), rather simple and not highly detailed, but hopefully of some use.

9. A few extra tables for alien social structures.

10. A motivation table for demons.

11. A very long table of demon characteristics, containing powers, visual features, motivations, and weird habits, that you can use to build random demons.

12. A summoning mishap table, because demons.

13. A new chapter devoted to creating sci-fi gadgets and magic items (see note below).

14. I looked at how much money The Metamorphica has raised from people voluntarily paying for it over the last four-and-a-half years, and decided I should spend a bunch of that on some new illustrations by Nate Marcel.

The most drastic addition of all is The Ficto-Technica, a new chapter for generating scientific-sounding devices (and general technobabble), and more magical items. These are mostly mad-libs style, connecting words together to create the name of the item, similar to what you can see in Freebooters on the Frontier (by Jason Lutes), or the Odditional Materials version of Maze Rats (by Ben Milton), and both of those were an inspiration for the magic items section. But there’s also a few standard procedures for making weapons and armour that are magic, demon-possessed, or alive. I started this section a very long time ago (and even convinced my father to draw something for it), but it never turned into a book of its own, so now it’s part of The Metamorphica.

(Odditional Materials is free over at DriveThru, by the way. Check it out if you haven’t already done so.)

The revised edition of The Metamorphica should be out in December, and possibly there might be a few more small changes or additions, but for the most part, it’s done. Unlike the original, it won’t be a free product. I expect the pdf will be 10 bucks and the softcover will be less than 20, but I’m also going to try a hardcover via Lulu that has a dustjacket and sewn binding because those are pretty good quality.

The classic edition will remain freely available forever.

August 17, 2016

Battle Between the Worlds Actual Play

The Ogre Plays Games podcast has posted part 1 of an actual play of Battle Between the Worlds. It clocks in at about 90 minutes, and includes character creation and bonds and stuff at the beginning. Part 2, yet to be released, will include the exciting conclusion to the hijinks on Mars, and a short interview with myself.

Link:
Ogres Plays Games Episode 07: Battle Between the Worlds Part One!

June 27, 2016

Space Wurm vs. Moonicorn video


Space Wurm vs. Moonicorn blog post.

June 26, 2016

A Market in the Woods video

A video showing what the printed version of MM3: A Market in the Woods looks like.