Posts tagged ‘Labyrinth Lord’

October 10, 2014

The Caves in Print

The Caves of Moreau County is now available in print, click for details.

Bird Brain

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September 29, 2014

The Caves of Moreau County

moreau_county_coverpic-1The Caves of Moreau County is an adventure module for Labyrinth Lord (i.e. B/X). The various sections of this dungeon are random and modular — there is no mandated way for them to fit together. You can generate the actual structure of the dungeon before you play, or do it during the game, partly in response to the players’ decisions.

The dungeon consists primarily of beastmen in caves with a few twists and buried secrets. It is a fairly dark adventure, written from the perspective of murderhobo PCs. It’s gritty, horror-saturated old school fantasy, in case that is or isn’t your bag. Or just check it out for yourself, since you can get it for free if you want to.

This module was created to be a proof-of-concept prototype, to see how well this format works, and what needs to be done to make it work better. As such, the text is released under a Creative Commons license and the PDF is offered here as Pay What You Want. Monetary support goes towards creating more role-playing game materials. If you enjoy this module, you might also consider purchasing some of my other books, if you haven’t already.

LINK BELOW

The Caves of Moreau County is available in PDF from DriveThruRPG.

And in print from Lulu (6×9, staple-bound, cream pages, B&W printing, US$10).

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Some Design Notes:
Because this is a prototype made in preparation for a larger project (related to my Monthly Monsters project on Patreon), I don’t mind critiquing it or offering my thoughts on how it could be done better.

The sections in The Caves of Moreau County are fairly small, mostly limited to one room each. I think this would work better with larger sections, maybe small collections of rooms, or several rooms that comprise the lair of a particular monster, or a type of monsters. So, probably something more akin to a series of modular one-page dungeons, though many sections would be smaller than your typical OPD, I would think.

There’s only a few connections between rooms—the ritual room leads directly to the tomb of saints, for example—and only a few rooms lead back to rooms that are already on the map. I’d like to insert more connections of that sort, including secret passageways, and links between different dungeon levels.

In general, this is also a fairly small dungeon, with twenty rooms and only a few different types of monsters. More variance in the wandering monster tables would definitely be a plus.

July 10, 2014

Vertiginous Infiltrators, a science fantasy monster

infiltratorMy Patreon project is producing more free monsters! This is a science fantasy monster. You can find it in pdf form with stats for Dungeon World and Labyrinth Lord on the Patreon site:
Dungeon World Vertiginous Infiltrators
Labyrinth Lord Vertiginous Infiltrators

Grown in vats by unlawful geneticists, the vertiginous
infiltrators are perfect copies of the Sargosyalan race, able to mimic
the mannerisms and behaviours of anyone they could observe.
They were deployed against the Sargosyalans and quickly took
over key positions within that race’s leadership. Not only did they
capture vital military resources for the Xalvorians, but the paranoia
these double agents created within the Sargosyalan ranks was a
setback they could never recover from. Within a few short decades,
a war that had rages and stalled for more than a century was over,
and no true Sargosyalan remained alive.

With their homeworld and all their colonies overrun by the
Xalvorian overlords, the vertiginous infiltrators are all that is left of
the Sargosyalans. Undying, they continue to serve their masters,
infiltrating the societies of other alien races—but no subsequent
success can compare to their original triumph over the beings they
were made to mimic.

February 6, 2014

Bluish Multitudes

bluish_multitudesThese hideous abominations were invented by the archmage Drakdagor as a way to both punish his failure-prone minions and guard his underground storehouses. Once he had transmogrified a minion into a doughy, bluish creature with a blob-like torso that slowly absorbed the minion’s original head, he could add more minions to it and they would meld with the blob. The result was a new creature with multiple limbs and mouths, and a ravenous appetite for intruders. Those minions that failed Drakdagor would often find themselves becoming part of a bluish multitude.

Ultimately, Drakdagor created too many of them and they destroyed him, devouring his flesh and his magic. Those multitudes that ate of their master became magical themselves and have proved to be far longer-lived than the others.

Dungeon World stats:
Amorphous, Construct, Hoarder, Large, Solitary.
Teeth and claws (1d10+2 damage)
Hand, Close, Forceful
15 HP
1 Armour
Special Qualities: Infectious.
Instinct: Protect the underground storehouse.

  • Grab a foe and begin to eat.
  • Push and shove a group of foes apart.
  • React strangely when touched by magic.

Labyrinth Lord stats:
No. Enc.: 1 (1d6+1)
Alignment: Chaotic
Movement: 120’ (40’)
Armour Class: Leather & shield
Hit Dice: 2 to 7 (1d6+1)
Attacks: 2 claws and 1 bite
Damage: 1d6 / 1d8
Save: F4
Morale: 9
Hoard Class: IV / S (XVII / F)

Art by Nathan Jones.
Text by Johnstone Metzger.

You can find more monsters, with more text and larger pictures, on PATREON.

October 28, 2013

RK3: The Third Verse

The Third VerseThe third installment in the River Knife series of adventure modules for Dungeon World and Labyrinth Lord is done. The Third Verse is a collection of four minidungeons inspired by Tony Dowler’s maps, joined together into one perilous meat grinder of a delve.

Buy the print version from Lulu for US$12. It is 72 pages, saddle-stitched, US Trade-sized, B&W on cream-coloured paper.

Buy the pdf from DriveThruRPG for US$5. It is digest-sized and includes an extra pdf with just the maps.

What is the Third Verse like?

Based on a series of old Red Box Vancouver adventures, this module includes:

  • An abandoned fire temple, complete with old traps and new inhabitants (like exploding ghouls).
  • The tomb of the Red Mummy, and ancient an powerful king, who had malevolent machines built all around his mausoleum.
  • Those machines, churning beneath the surface of the earth, tended by automatons, sending evil spirits against the people who live above, and allowing demons to venture forth into this world at will.
  • And finally, below everything, the shrine of an ancient, forgotten goddess, where the actual third verse, the solution that will cure this land of its ills, is located. But can you make it this far?

The Third Verse is not intended for low-level characters. Experienced dungeoneers only!

See an 11-page preview of The Third Verse here!

The text of this module is released under a Creative Commons Attribution-ShareAlike 3.0 Unported license.

ALSO: I have a Patreon project for making monster manuals going on right now.