Archive for July, 2013

July 31, 2013

RK1: Knives in the Dark

The staple-bound booklet from Lulu!

Two centuries ago, the dreaded secret society of assassins were buried in their mountain fortress. But now a group of miners have uncovered this ancient stronghold, unleashing the evil held within. The shadows of the assassins have been waiting patiently for their freedom to come, and now it has. With their fingers like knives and their hearts calling out for vengeance, they emerge once more into the world.

Knives in the Dark is a short adventure module for both (or either of) the Dungeon World and Labyrinth Lord fantasy role-playing games.

Instead of wandering monsters, this module utilizes intelligent enemies, with their own plans and agendas that follow the PCs even after they leave the dungeon. That’s what it borrows from Dungeon World, but what about the Labyrinth Lord part? Both the dungeon and the wilderness around it are all mapped out, ready for your PCs to rampage through them like the rambunctious murderhobos all hopped up on magic potions that they are. If they don’t already have a reason to do so, this module gives you some help, with the church and the governor as possible patrons, and procedures for giving out tasty rumours and other interesting pieces of information.

You can see a short preview of Knives in the Dark HERE.

(It is not as long as the preview for Lair of the Unknown.)

The text of this module is released under a Creative Commons Attribution-ShareAlike 3.0 Unported license.

Knives in the Dark is available from DriveThruRPG in pdf for US$5 and in print, as a perfect-bound, softcover book in B&W with white pages, for US$12.

Knives in the Dark is also available from Lulu, as a softcover, staple-bound booklet in B&W with cream-coloured pages, for US$12.

July 24, 2013

DW1 Lair of the Unknown

Hey, I think it’s time to release a new book. This time I wrote an adventure module for Dungeon World. Here’s the pitch:

All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in these parts… or is there? Deep in the Haunted Forest you stand, directly in front of the lost stronghold of Fearsome Forbus and the Unknown Wizard—two of the greatest dungeon raiders that ever lived. Will you leave laden down with all their precious loot? Or will you uncover horrors this land thought dead and buried, never to return?

See a 17-page PREVIEW of the book HERE.

Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. Inside you will find:

  • A complete dungeon, full of traps and horrors, ready for you to explore.
  • New monsters, characters, and magical items to vex or aid the PCs.
  • Dungeon fronts—dangers that lie dormant and only activate when the PCs discover them.
  • Customized starting procedures and advice about asking the players questions that contribute to the setting.
  • Three new compendium classes and a new base class: the Dungeoneer.
  • Fantastic art by Nate Marcel and others.

It’s 110 pages, 6×9 in print, 5.5×8.5 in pdf. As far as adventure modules go, it’s not revolutionary or anything, it’s just tailored to Dungeon World, and I believe it will be an asset to both experienced GMs and novices. So, for example:

  • If you are uneasy about improvising everything, this module provides you with a fully-stocked dungeon of no small size. This being Dungeon World, there’s also fronts and dangers. Some of the monsters wait around in rooms underground, but only until the PCs find them—then they are free!
  • If you want your players to contribute more but don’t know what to ask them, this module gives you customized lists of questions. Use the answers they give you to add new elements to the adventure that will actually mean something in the context of the dungeon and the town nearby. These setup procedures are written to help you get the PCs and the setting to mesh together, so the world makes sense to everyone at the table, while still preserving that sense of going into the unknown to confront dangerous things.
  • If you’re worried that my monsters won’t be bizarre or exciting enough for your game, there is also a section with procedures to create new monsters that will surprise your players.

And of course, this isn’t a linear plot—there’s no story here. There’s lots of little stories, characters, agendas, secrets, and dangers, which all add up to an overpopulated dungeon environment, bursting at the seams with opportunities for adventure. You can leave out or add as much as you want, drop pieces here and there into other games, or use this module as the starting point for a longer campaign.

You can buy Lair of the Unknown in print from Lulu, for US$15. B&W, softcover, cream-coloured pages, full-bleed.

You can buy both the print and pdf from DriveThruRPG. The pdf is US$7, print is US$15. B&W, softcover, white pages, not full-bleed.

July 22, 2013

Adventures on Dungeon Planet moves to DriveThruRPG

Adventures on Dungeon Planet is now available from DriveThruRPG.

You can buy it in pdf and/or print right here.

The pdf now comes with all the character sheets, so you don’t have to come back here and get them. The book is printed on white paper and there may be thin white borders around some of the pictures because it does not have full bleed.

You can still buy the print version from Lulu. They print on creme paper and produce what I consider to be a superior book, although I can’t guarantee what they send to you is exactly the same as what they send to me. I care about the difference in quality, but enough other people told me it was not as big a deal as I thought that I decided to switch. Lulu’s storefront is terrible and DriveThruRPG’s is not. So there it is, and soon there will be more.