Huge creatures that fly through both air and space, these cone-faced marauders were deposited upon the moon of Maldorine VII by aliens vast aeons ago. They lay in suspended animation until very recently, when they awoke and flew through the space between worlds to bring death and destruction to an infamously deadly planet.
Alien, Hoarder, Huge, Solitary.
12 HP, 1 Armour
Hyperplasmic blast (1d10 damage, 2 piercing)
Reach, Near, Corrosive, Messy
Special Qualities: Flying, Ray-Eater, Voidstalker.
The moon marauders now roam the skies above Maldorine VII’s deathlands, soaking up the various ultra-spectrum radiations. They produce waste in the form of a hyperplasmic liquid residue that they spew from the orifice on the front of their face. This residue is incredibly destructive to the planet, polluting the land and killing off the various terrifying megafauna and the flora they feed off of. Huge tracts of land are now smouldering wasteland, and certain forms of indigenous life have begun to turn against the marauders.
Instinct: To absorb ultraspectrum energies.
- Absorb an energy attack.
- Grab a foe in gigantic hands.
- Pollute a landscape.
- Take to the skies and fly through space.
When they are resistant to hyperplasma: Throw them into the Killer Sea.
When they block the ultraspectrum rays: Smash them!
When they prove to be dangerous: Retreat into space or the caverns of Maldorine VII’s Dark Zone.
Using this monster: You can use this as a regular Dungeon World monster, but you can also use it as a gigantic, nigh-invulnerable beast if you treat is as a spaceship, using the rules in Adventures on Dungeon Planet. In that case, it can only be harmed by spaceships and other such vehicles, but not by humans or their laser pistols.
Art by Nathan Jones.
Text by Johnstone Metzger.
You can find more monsters, with more text and larger pictures, on Patreon.