Considered by planetologists to be the pre-eminent apex predator on Maldorine VII, the Heliotropic Sky Devils feed off the various megafauna roaming its planet’s deathlands. But recently, the arrival of the Moon Marauders have thrown their lifestyle into jeopardy.
Sky Devil of Maldorine VII
Huge, Organized, Solitary.
20 HP, 1 Armour
Barbed tail (b[2d10]+3 damage, ignores armour)
Close, Reach, Forceful
Special Qualities: Hyperviolet-reflecting skin pigment, Multispectrum eyes, Wings.
The megafauna of Maldorine VII are partly comprised of metal, usually in the form of a chrome exterior, all the better to reflect the hyperviolet rays unique to the star Maldorine. The Sky Devil is the largest specimen of those creatures that have instead developed special skin pigments, but the lack of metal in its biology has not hindered it in any way. It is still the ruler of this world, able to rend apart steel and iron. Reigning supreme over all other predators, the Heliotropic Sky Devil languidly roams the skies of its deadly homeworld, endlessly searching for prey.
Instinct: To assert dominance.
- Call out to other Sky Devils.
- Detect a foe’s weaknesses with multispectrum eyesight.
- Grab a foe with its tongue.
- Swallow a foe.
If they prove to be too dangerous: Become confused, fail to understand.
If they submit and cower: Move on to other things.
When a Moon Marauder is detected: Summon other Sky Devils.
Using this monster: You can use this as a regular Dungeon World monster, but you can also use it as a gigantic, nigh-invulnerable beast if you treat is as a spaceship, using the rules in Adventures on Dungeon Planet. In that case, it can only be harmed by spaceships and other such vehicles, but not by humans or their laser pistols.
Art by Nathan Jones.
Text by Johnstone Metzger.
You can find more monsters, with more text and larger pictures, on Patreon.