The Caves of Moreau County

moreau_county_coverpic-1The Caves of Moreau County is an adventure module for Labyrinth Lord (i.e. B/X). The various sections of this dungeon are random and modular — there is no mandated way for them to fit together. You can generate the actual structure of the dungeon before you play, or do it during the game, partly in response to the players’ decisions.

The dungeon consists primarily of beastmen in caves with a few twists and buried secrets. It is a fairly dark adventure, written from the perspective of murderhobo PCs. It’s gritty, horror-saturated old school fantasy, in case that is or isn’t your bag. Or just check it out for yourself, since you can get it for free if you want to.

This module was created to be a proof-of-concept prototype, to see how well this format works, and what needs to be done to make it work better. As such, the text is released under a Creative Commons license and the PDF is offered here as Pay What You Want. Monetary support goes towards creating more role-playing game materials. If you enjoy this module, you might also consider purchasing some of my other books, if you haven’t already.

LINK BELOW

The Caves of Moreau County is available in PDF from DriveThruRPG.

And in print from Lulu (6×9, staple-bound, cream pages, B&W printing, US$10).

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Some Design Notes:
Because this is a prototype made in preparation for a larger project (related to my Monthly Monsters project on Patreon), I don’t mind critiquing it or offering my thoughts on how it could be done better.

The sections in The Caves of Moreau County are fairly small, mostly limited to one room each. I think this would work better with larger sections, maybe small collections of rooms, or several rooms that comprise the lair of a particular monster, or a type of monsters. So, probably something more akin to a series of modular one-page dungeons, though many sections would be smaller than your typical OPD, I would think.

There’s only a few connections between rooms—the ritual room leads directly to the tomb of saints, for example—and only a few rooms lead back to rooms that are already on the map. I’d like to insert more connections of that sort, including secret passageways, and links between different dungeon levels.

In general, this is also a fairly small dungeon, with twenty rooms and only a few different types of monsters. More variance in the wandering monster tables would definitely be a plus.

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