… you don’t play with the same kind of people I do.
I kid, but only a little. I was reading an independently produced module, XP2: Song of the Beast Gods, when it occurred to me how spoiled I am by the OSR’s emphasis on exploration and sandboxes. It’s rare that I read what I used to think of as “an adventure” before I got the OSR bug. Even good adventures–and Song of the Beast Gods is a very good adventure–tend to assume a certain amount of player engagement, simply because if you’re playing adventures and not a sandbox, it’s not cool to blow off whatever the DM prepped.
On the scale of assumed engagement, where 10 is Death in Freeport and 1 is Tavis Allison’s White Sandbox, Song of the Beast Gods is definitely on the low end. It’s a location-based adventure, so that means that the author, Thulsa, does not assume any sort of time-line or sequence of events. Instead he lays out some NPCs conspiring to conduct a ritual sacrifice, three separate and detailed locations for the action, and three or four suggestions on how to involve the PCs in the conspiracy.
In this, he’s my kind of adventure writer, because instead of assuming the players care about a Chaotic outpost (B2), some amnesiac priest (Freeport) or the threat of being executed if they don’t murder a bunch of giants (G3), Thulsa gives us a Situation and a couple of ways into it.
The PCs can either cross swords with a venal slaver and rescue some sexy handmaidens–getting as a reward the instant enmity of the cultists–or they can find themselves caught up in an attempt by the cult to kidnap victims for their upcoming crazy-ass ritual. Unfortunately for DMs like me, if they get to the location in some other circumstances, the adventure assumes they will likely start their own investigation. Hence the title of this post.
If you know anything about Red Box Vancouver, you’ll have some idea of how much I laughed at the idea of PCs deciding to investigate the weirdos running some podunk town, when they could just as easily… leave. Or get drunk. Or find some horrible prehistoric beast to murder. Especially since these are supposed to be Swords & Sorcery heroes! They’re supposed to do Conan stuff, not investigate decadent nobles acting a bit strangely, even if it is on the say-so of a drunken guard or an attractive handmaiden.
Then I remembered my One Page Adventure experiment from last year and figured this was the perfect opportunity to road test that idea with a for real adventure that I’m going to run for a couple of friends. So here it is, my One Page Adventurizing of XP2: Song of the Beast Gods. (Spoilers for XP2: Song of the Beast Gods follow.)
Revenge of the Hyena Priestess
A long-lost princess has returned to usurp her younger sister’s place and get her revenge, with the help of cultists of a former god of her people.
Evil Princess: Kill opposition to Hyena God Cult. Sacrifice Good Princess when The Stars are Right. Stay disguised as Good Princess ’til then.
Handmaiden: Free Good Princess. Expose Evil Princess.
And here’s where I run into my first challenge. Other than the Handmaiden, who has already been caught by the slavers at the start of the adventure, every other NPC described is either one of Evil Princess’s minions or has no goals other than “keep the status quo”. There are a couple of acolytes of the current god who would oppose the Evil Princess’s plans, and of course the captain of the guard isn’t keen on any plots that involve impersonating the legitimate princess, but until any of these guys have proof of what’s going on, they sit around eating dates in the palace.
It also means that unless the PCs get hot for the Handmaiden when they run into the slavers at the oasis at the start of the adventure (the adventure assumes that the PCs are heading for the city where all this is going down–which is a perfectly acceptable assumption. Even a OPD has to assume you go into the dungeon!) the DM has to rely on a bit of luck and force to get them involved. The adventure suggests they get attacked by cultists, which in my games usually ends with a pile of enemy corpses, which could make the players curious enough to investigate. Or it could lead to the players deciding to skedaddle.
There is another option, not suggested by the adventure, but that seems really obvious to me if you know the people I play with: they’re hired by the Evil Princess.
If I was an Evil Princess looking to bump off the King, some Priests and other upstanding members of the court to clear the way for a mass human sacrifice to reinstate the worship of an ancient beast god, I’d be hard pressed to find better employees than a team of wandering killers with no connections in town.
So that’s going to be my entry point: barring unexpected interest in the well-being of slave girls and small-time nobility, I’m going to plan for the PCs being propositioned by the agents of the Evil Princess to do her dirty work. So the Evil Princess is going to need some serious opposition, because right now there’s only a slave girl standing between her and apotheosis as the Hyena Queen.
Come back for part two to see where we go from here…