Elf. The best class in Basic D&D. You can fight. You can cast Sleep. You can wear Plate Mail and use a Sword. D&D sure did love Elves back in the day. Admittedly, they need twice as many xp as a Fighter to level, but given that they combine the Fighter class with the M-U class, plus the Elvish abilities, the price tag seems actually pretty cheap (Fighter + M-U == 4,500).
So here we go. Everyone fights like our poor Fighter, so let’s jump right to saves. Fighter’s and M-U’s saves are in parenthesis for comparison:
Death Ray or Poison (Fort) 12 (12, 13)
Magic Wands (Will) 13 (13, 14)
Paralysis or Turn to Stone (Fort) 13 (14, 13)
Dragon Breath (Ref) 15 (15, 16)
Rods, Staves or Spells (Will) 15 (16, 15)
It looks an awful lot like the designers just took the better of the two classes’ saves and gave them to the Elf. Boy they had a hard-on for Elves. So let’s do the same thing. And we’ll split the difference with HD, just like Basic:
BAB HD Fort Ref Will Spells
+1 1d6 +2 +0 +0 1 1st
+1 2d6 +2 +0 +0 2 1st
+1 3d6 +2 +0 +0 2 1st, 1 2nd
Weapon Proficiency: Simple, Martial
Armor Proficiency: All
Eschew Materials (as M-U)
Darkvision (as Dwarf)
Search bonus: +3
Immunity: Ghoul Paralysis.
Elves can see in the dark like Dwarves, have a bonus when searching for secret doors similar to the Dwarves searching for traps, etc. They’re also immune to the paralysis of ghouls, which doesn’t have a d20 equivalent that I’m aware, but we’ll just make it a special feature.
And that’s the Elf. This is getting easier now that we have our base classes to work from. Next I’ll do the Cleric, which is easily the best class in D&D (some things never change, huh?) and I guess I’ll do the Halfling and Thief, which have to be the two worst classes in Basic D&D.