Red Box to d20: Magic-User

On to the Magic User. I’m a little anxious about this one, because I never play M-Us, so let me know if I miss anything.

The amazing thing about M-Us in Basic is that they fight as well as a Fighter from levels 1-3. Fighters really get a raw deal in Basic.

Their saves are:
DR/Poison (Fort) 13
M Wands (Will) 14
Para/Stone (Fort) 13
Dragon (Ref) 16
R, S, Spells (Will) 15

So Fort is 13, Ref 16 and Will 14.5. This surprised me. Magic Users are a little worse than fighters at dealing with Death Rays or Poison, but significantly better at resisting Paralysis and being Turned to Stone. That is just plain odd. They’re not as good at getting out of the way of Dragon Breath, which makes sense, and they’re good at resisting Spells… but no where near as good as a Dwarf. And only a little better (10%) than a Fighter. All in all, a real dog’s breakfast for Saves, and they don’t map very well to what you’d expect: sucks at Fort/Ref, good at Will.

Then again, M-Us have some serious disadvantages in Basic, so I won’t mess with saves just yet, but make a mental note to revisit this class again. So here’s the M-U:

BAB HD Fort Ref Will Spells
+1 1d4 +2 -1 +0 1 1st
+1 2d4 +2 -1 +0 2 1st
+1 2d4 +2 -1 +0 2 1st, 1 2nd

This class doesn’t feel right. +0 for Will saves just looks weird. And it has the same Fort save as our Fighter? Something ain’t right here. I’m wondering if I need to look more closely at my Magic == Will and Dragon Breath == Ref approximation. Come to think of it, I have no idea if a DC 15 Ref save is even remotely approximate to dragon breath in 3.5e. So before we go any further, let’s examine that.

A Basic Red Dragon is a 10 HD monster with average hit points of 45, which is also how much its breath weapon does. That puts it roughly equivalent to a Wyrmling or Very Young 3.5e Red Dragon. The DC for those categories: 15 and 18.

The DC 15 Ref save seems okay to me, as does the Dragon Breath to Ref save conversion. The Fort and Will values we ended up with are strange, but I’ll have to come back to that, when I do the Spell and Poison conversions.

M-Us can’t wear any armor or shields, and they can only fight with daggers. A lot of DMs allow them to use quarterstaffs or other small weapons, but by-the-book, they’re guys in a robe with a knife and a book.

Armor Proficiency: none.
Weapon proficiency: dagger.
Eschew Materials.

Basic (and I believe Expert) have no material components for spells. Basic has no rules for writing scrolls, copying spells into spellbooks, or making magic items. Expert D&D notes that M-Us can make scrolls and magic items when they hit “name” level, but that’s out of our scope. I’ll keep the Basic spell progression until I convert spells. I think we’re done.

A couple things I’ve noticed while doing this: the first is that the mere act of going through the Basic game makes me want to house rule it to make it more like the D&D I want to play. For example, I’d give the M-U proficiency with swords. Why? Because Gandalf, Elric and probably a bunch of other cool wizards had magic swords they liked to swing around. And it doesn’t really matter, because if you’re a Basic M-U in melee, you’re not going to be proficient with that sword for very long. 😛

The other thing I notice is how much 3.5e captures D&D for me, at it’s core. The classes, the class features, the race features, the strengths and weaknesses: they feel right to me. All the supplemental material, feats, etc didn’t always feel like D&D, but the core game hits the sweet spot for me. A great example are those M-U saves up there. They look bizarre! M-Us should be good at dealing with spells (ie Will saves) and crap at everything else!

Booyah. Next up, the Elf. I’m feeling pretty good about him.

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